Unity Developer and Tech Artist with over 4 years of experience in game development and interactive experiences. Specialized in building multiplatform projects using C#, Unreal Engine and Houdini, with a strong focus on tool creation, workflow automation and performance-driven design.
C# (+4 years), Python, VEX.
Development of rehabilitation games and immersive experiences in collaboration with hospitals.
Procedural generation, Houdini pipelines, Blender and Unreal Engine workflows.
Git version control, SQL databases, Jira, Trello, Miro and Agile pipelines.
Medical serious game for speech rehabilitation developed in collaboration with Vithas hospitals and Irenea Institute.
3D fantasy game where you control a girl with elemental powers.
Procedural roof tile instancer created in Houdini and fully functional within Unreal Engine.
Python automation tool.
A first-person horror game where players identify supernatural signs and perform timed rituals to stop a demon before it takes control.
Programmer in charge of developing a multiplatform unannounced game. Focused on gameplay systems.
Responsible for monitoring and guiding virtual reality experiences for visitors, ensuring hardware reliability and high-quality user interaction.
Developed a serious game for speech rehabilitation after brain injury in collaboration with Vithas hospitals and Irenea Institute. Responsible for gameplay programming and UI systems.
TechArt Worlds · 2024 – 2025
Florida Universitària · 2019 – 2023
Available for Unity and C# development roles, XR projects and serious games production. Open to remote or on-site opportunities.
vicenteperis1@gmail.com