Developer and Tools Engineer with over 4 years of experience in interactive experiences and game development. Specialized in building multiplatform projects using Unity, Unreal Engine, Python and Houdini, with a strong focus on tool creation, workflow automation and performance-driven design.
C# (+4 years), Python, VEX.
Development of rehabilitation games and immersive experiences in collaboration with hospitals.
Procedural generation, Houdini pipelines. Unity, Unreal Engine and Blender workflows.
Git version control, SQL databases, Jira, Trello, Miro and Agile pipelines.
Medical serious game for speech rehabilitation developed in collaboration with Vithas hospitals and Irenea Institute.
3D fantasy game where you control a girl with elemental powers.
Procedural roof tile instancer created in Houdini and fully functional within Unreal Engine.
Python automation tool.
A first-person horror game where players identify supernatural signs and perform timed rituals to stop a demon before it takes control.
Responsible for monitoring and optimizing virtual reality experiences, ensuring a high-quality user experience.
Programmer for Creewe, a multiplayer game. Focused on gameplay systems.
Responsible for monitoring and optimizing virtual reality experiences, ensuring a high-quality user experience.
Developed a serious game for speech rehabilitation after brain injury in collaboration with Vithas hospitals and Irenea Institute. Responsible for gameplay programming and UI systems.
TechArt Worlds · 2024 – 2025
Florida Universitària · 2019 – 2023
Available for Unity and C# development roles, XR projects and serious games production. Open to remote or on-site opportunities.
vicenteperis1@gmail.com